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Brand Licensing: Rent A Fanbase, Not More Clicks | David Born, Born Licensing

Published on: 6th October, 2026

Most ecommerce brands compete for attention on the same two platforms, against the same competitors, at the same rising cost. Brand licensing is the other way in: you borrow a fanbase somebody else spent decades building, put it on the product, and pay for it out of sales.

David Born has worked in licensing for about twenty years. He was inside Warner Bros. Consumer Products and at Cartoon Network, on the side of the table that decides which brands get a license. For the last twelve years he has run his own licensing agency, and a growing share of that work is now ecommerce brands.

This episode is the practical version. What a first license costs, line by line. How long it takes before anything can be sold. And why the character on the mood board is almost always the wrong one to start with.

What we get into:

- The minimum guarantee, and why it is owed whether or not a single unit sells

- The royalty rate he says an ecommerce brand pays on average, and the worked example behind it

- The two sales-forecast mistakes that kill a deal before it is drafted

- Why the hottest IP in the world is the worst possible first license

- Twelve months from first email to first sale, and where that time goes

- The ten working days every approval takes, and what resets the clock

- What a license does to the value of a company on the day it is sold

- The reason a licensing agent tells people licensing is a non-starter

The anchor case is Plum Deluxe, a loose leaf tea brand his agency works with. David relays what founder Andy Hayes told him: ten years in business, never licensed anything, then a Peanuts collection at Christmas that sold out in twelve days, with less ad spend than a normal launch. Those are Andy's numbers as David reports them.

CHAPTERS

00:00 Intro and what licensing actually covers

03:45 What a first license actually costs

04:38 Minimum guarantee and royalty, defined

05:37 The worked example on a Hello Kitty deal

10:52 Never make the hottest IP the first one

12:45 Who says yes to a brand with no track record

18:49 Twelve months from first email to first sale

19:56 The 10-day approval clock that resets

26:38 What has to be true before a license helps

27:17 Licensing does not save a struggling brand

28:06 A ten-year-old tea brand's first license

30:15 The second collection and the basket effect

34:43 Cash flow, margin and absorbing the royalty

40:02 The most expensive mistake he has seen

41:00 What a license does to a sale of the company

42:22 Overrated or underrated, five calls

45:29 The first move for an operator next week

FIND DAVID

Born Licensing: https://bornlicensing.com

Born to License: https://borntolicense.com

Learn to License: https://www.learntolicense.com

LinkedIn: https://www.linkedin.com/in/davidborn1

Instagram: https://www.instagram.com/davidb0rn

Ecom Growth Insider: https://ecomgrowthinsider.com

Figures are David's own, or his clients' as he reports them. Nothing here is legal or financial advice.

Transcript
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And they sold out, that Christmas collection sold out in 12 days.

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And it was much faster than they expected.

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And really importantly, he said that he spent less on ads than he normally would.

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He called it the best performing Meta ads that he's run since he started advertising on the platform in 2018.

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What is the biggest brand that your product could sit next to?

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No creator, an actual brand.

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Peanuts, Hello Kitty, Batman.

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Most founders assume that the door doesn't open for brands their size.

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It does.

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Nobody's explained what it costs and how long it takes.

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David Born spent about 20 years in licensing.

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He was inside Warner Bros. and Cartoon Network on the side of the table that decides who gets one.

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In the last 12 years, he's run his own agency, getting brands like yours through that door.

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So we got specific.

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What a first license costs with a real royalty number.

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Why your first one probably shouldn't be Disney.

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How long it takes before you can sell anything.

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And the part that most people get wrong.

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So licensing won't save a brand that is struggling.

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But it makes a good brand bigger.

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Let's go.

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David, welcome.

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Thank you.

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Thanks, Andrej, for having me.

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Quick intro for the people who

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don't know you, like what are you

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actually doing right now?

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Yeah, so I'm David Born.

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I am a licensing expert.

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I've been in the licensing world

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for about 20 years now.

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I've worked at Warner Bros.

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Consumer Products.

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I've worked at Cartoon Network.

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And I've had my own licensing

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agency for the last 12 years.

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Really starting working with

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advertising agencies that wanted

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to license IP for their campaigns.

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Think SpongeBob in a Super Bowl

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commercial, for example.

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So we we did that for

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for quite a while.

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And now in addition to that, we've

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started a new era of our business

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where we're doing a lot of work with

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e-commerce brands, which I'm sure

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will come up at some point during

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our chat.

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Yeah, yeah.

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And let's start

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like really really basic.

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I think most people listening

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to this have never done that.

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Like when a brand puts

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a big character or like a famous

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name on their product, like what

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are they actually buying?

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And like what does a deal

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like that look like?

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Yeah.

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So the first thing I should say is

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that often when people think of

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licensing, they think the obvious.

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They think walking into a Walmart

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store and seeing Mickey Mouse

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on a T-shirt and hey, you know that.

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That's licensing,

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but actually the scope of

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licensing is so much bigger.

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You know, Disney falls into

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the entertainment space, and that's

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certainly the highest profile

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way to license something.

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That's certainly the one

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that people know most.

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But actually, you can

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license a corporate brand.

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You know, we did a really great

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partnership with Every Man Jack

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earlier this year with John Deere,

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for example, an industrial brand.

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You can also license celebrities.

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You can.

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license food brands you can license

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sports brands or musicians brands

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so when we talk about licensing it

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is it is the entire scope of

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licensing borrowing somebody's IP

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and borrowing borrowing their

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goodwill borrowing their fan base

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and placing that on your product

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whether it is apparel you know a

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t-shirt company it could be a Food

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company, it it could be toys, it

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could be stationery, anything

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across the consumer products space.

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That's essentially what licensing

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is, borrowing someone else's IP

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to place on your product to with

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with a goal of increasing sales.

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I think one of the the first

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questions that like an an

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operator or like a founder that

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I would present that That idea

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too, like one of the first

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questions that they would have

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is what does it cost?

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And let's say a brand does

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like a few hundred thousands

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a month or like a few million a year

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in terms of revenue.

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Have never done something like that.

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Like what would it cost

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for something like that?

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And at what stage of the business

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does it begin to make sense?

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You know it's funny Andrej because I

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get contacted sometimes 10 times a

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day from companies that kind of need

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help with licensing and when I jump

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on a call with them The first

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question they ask is, "How much does

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it cost?" and the answer is is

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relatively long.

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So let me dive into the detail

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because it's not kind of like,

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"Oh, it's definitely going to

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cost this much." I usually have

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to ask a lot of questions

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because it depends on your

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category, your market, your

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sales projections, your the

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license that you want to sign.

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Who owns that license?

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But the general rule of thumb

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is that there are two things

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in the licensing agreement that

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everybody needs to be mindful of.

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The first is something that's

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called the minimum guarantee.

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The second is the royalty.

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So the minimum guarantee is what

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is an amount is a fee that you're

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going to agree to pay the licensor

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regardless of how much

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the product that you sell.

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Even if you sell zero

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product, if something doesn't go

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to plan, you end up not selling

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the product whatsoever.

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You're still on the hook

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for this minimum guarantee.

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Now the royalty.

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The royalty is the percentage

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of sales that you'll be

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paying to the licensor.

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The licensor is the company that

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you're licensing the IP from.

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Now, the royalty rate, you'll

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be reporting royalties

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on a quarterly basis, and that

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will offset the minimum

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guarantee that's been agreed.

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Let's go back to the minimum

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guarantee because you're probably

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wondering, like, how

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how do we even agree on a fee?

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What is that minimum guarantee?

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Going to be.

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Well, that most of the time it

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depends on sales forecasts.

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So let's say, for example,

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a T-shirt company wants

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to get a Hello Kitty license.

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They go to the Hello Kitty team.

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What they'll need to do in order

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to determine what the minimum

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guarantee is going to be is

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provide sales projections.

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If you had a Hello Kitty license

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for your T-shirt brand

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for say a two-year period,

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what would your sales be?

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And they'll look at at your

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sales forecast and they'll apply

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the royalty rate to that

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and then that will get them

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to the minimum guarantee.

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Now, royalty rate will typically be

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for an e-commerce brand.

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It's on average around 10%.

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So let's say, let's use a you know,

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an example of a T-shirt company

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wants a Hello Kitty license.

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They think that they'll do 10

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million dollars of sales

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within the first two years of

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Hello Kitty branded product.

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With a 10% royalty applied

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to that, we're looking at

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you know more or less $200,000

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as a minimum guarantee.

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That is essentially what you're

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on the hook for to pay for

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the Hello Kitty license regardless

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of how much that you sell.

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Now it's not all going

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to be due on signature.

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Usually there's a portion

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that's due on signature

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of the license, and then perhaps

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in another six months there's

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another scheduled payment.

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And then the remaining balance

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of the minimum guarantee will be

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paid over the course of the term.

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So that gives you a relatively

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good sense of

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how a licensing deal is structured.

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And hopefully I haven't complicated

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matters, but there is there

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is really no simple answer.

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It really comes down to a lot

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of different variables.

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Okay, yeah, I think

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I think it all makes sense.

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So there is the the minimum guarantee

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that you Commit to and then the

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royalty that gets like if the

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royalty exceeds the minimum

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guarantee you only have to pay the

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royalty right and if it's below that

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you still have to pay the the

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minimum guarantee yes exactly so

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every every quarter you'll be

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reporting royalties and those

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royalties will offset the minimum

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guarantee and once you overperform

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once you sell more than you said

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that you would then you're still

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paying but you're paying on the

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overages But you're right.

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If you don't reach the minimum

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guarantee, you're still

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paying the minimum guarantee.

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So that really is kind of like

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the benchmark of of success

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for a lot of licensing agreements.

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If you meet the minimum

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guarantee and exceed it

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in royalties, then that means that

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you've kind of overperformed.

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If you don't reach that minimum

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guarantee, then really you've

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underperformed as to kind

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of what everybody was expecting.

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I assume it's quite tough to to come

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up with those with those forecasts.

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I mean even in general like

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e-commerce it's very very difficult

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to have accurate forecasts.

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But then if you consider it's

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like you you test something new,

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you test like a product line

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or like a a brand that you've

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never worked with before or

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partnered up with before.

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Like how do you make sure that those

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forecasts are are accurate

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or how do you create them?

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Yeah, I think that what you what

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everybody needs to think about is

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what a typical, what have you done

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that is as close as possible as what

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you want to do with this particular

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license.

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So, for example, if you usually do,

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you know, four four

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drops a year, and that's what you're

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planning on doing with this

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particular license, use that

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as kind of like a benchmark.

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But what I would say is.

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When you're putting together

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a proposal for a licensor and you're

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sharing your forecast, there's two

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things that you should not do.

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The first is

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over-exaggerate the potential.

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Often, a lot of our clients come to

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us and they say, "Wow, if this

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really takes off, we're going to

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make 150 million dollars of sales in

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the first three years." We have to

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say, "Whoa, whoa, whoa, do not take

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that to the licensor because they

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will put you on the hook for a

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minimum guarantee that that reflects

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that." And so, but then on the other

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side, others come to us and they

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know how a minimum guarantee is

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calculated and they want to they

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want as low risk as possible.

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So they'll say, "Oh, we think

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we'll do like fifty thousand

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dollars of sales and hope that

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they'll get a minimum guarantee

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of like 5k." But that's not going

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to work either because what

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licensor cares about a minimum

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guarantee of 5k?

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They all licensors

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are under resourced.

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They're not going

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to get out of bed for 5k.

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Like so, it needs

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to have a real sweet spot.

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It needs to be enough appealing

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enough of a financial offer for the

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licensor to say yes we're

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going to draft the licensing

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agreement we're going to release

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our assets we're going to go

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through the product development

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phase we're going to service this

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licensee and it's worth it but it

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it can't be too much so that the

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that you know you're essentially on

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the hook for a massive massive

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minimum guarantee that's just going

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to stifle cash flow Yeah, you have

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to to find the perfect balance

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where it's still interesting, for

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for the company and also yeah where

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you don't overexaggerate your the

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potential where you end up having

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to pay way more.

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Exactly, exactly.

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And you know I would always encourage

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we always encourage our clients

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like don't go for the most

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expensive license to begin with.

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You know it's it's actually really

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important for your first license

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to do really really well and for it

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to make sense commercially.

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Everybody wants to work with

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Disney or everybody wants to work

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with Bluey or Hello Kitty or or

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you know KPop Demon Hunters or

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or whatever the hottest IP is

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right now, but don't make that

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your first license because

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licensing is something that it's

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it's highly risky and licensing

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is something that just takes a

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lot of getting used to.

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Even our clients, where they have

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our guidance, takes a it takes them

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a while to get into into a rhythm.

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The other thing is that you probably

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won't get a Disney license

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for your first license anyway.

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You're kicking down that door.

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You know, if if you haven't proven

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that you can respect IP and that

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you can launch great licensed

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products, the Disneys of the

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world are are going to probably

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say, "Go and launch some other

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licensed product and come back to

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us when when you have kind of."

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Proof of concept that licensing

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works for you.

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That's that's actually

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a really important component.

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There is a handful of licensors

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that we work with, where we know

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they're really open to business.

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They're open to working with new

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innovative companies

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and and that their business model

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and the way that they're working

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leans well into e-commerce.

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And then there's some licensors where

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they are they're more traditional.

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They're focused a lot

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on physical retail.

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They want to do less deals with

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bigger companies, the 80-20

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rule, because they have

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resource challenges and they can

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be more selective because

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they've got really hot IP.

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So I think finding the right licensor

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for your first license is

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absolutely critical for your

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long-term licensing success.

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So who does who does say yes

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to a brand that has like

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never done that before?

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Like do you have any

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specific names or examples?

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I probably wouldn't want to go

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into like specific as to who

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says yes because it it doesn't it it

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often changes, right?

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A particular licensor this year might

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have really high targets and they

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might be coming to us and saying,

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"Hey, we want we want new clients.

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We're open to new business." And then

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they might have a restructure

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or things might change and next year

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they might they might be much more

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conservative, much more selective.

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So I wouldn't want to.

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say specifically only because it

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might not not date well but you

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know the typical rule of thumb is

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that that the bigger licensors

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kind of like the big studios and

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the properties that are kind of

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like the hottest properties in the

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world right now are often on the

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more selective side and those that

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are kind of in in less demand but

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still have a kind of like a a

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strong customer base fan base you

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know those ones Are typically more

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open for business.

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And why would you say why are

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the big ones so selective?

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Is it more because they're afraid,

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like because of the financial

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opportunity not being big enough

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for them to to even care, or is it

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more about the the risk of the

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brand being exposed to like a a

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product maybe that is not not

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aligned with with them.

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I think it's all I think it's all of

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that all that you mentioned Andrej.

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I would say also that the big brands

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they are struggling with resource.

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The licensing industry is

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is under you know a bit of

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strain at the moment from

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a resource standpoint.

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Every licensor that I know is

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stretched extremely thin, and so

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legal teams are struggling to get

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licensing agreements out within

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a reasonable amount of time.

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Product development.

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Teams are working their butts off,

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but you know there's they've they've

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got thousands of approvals in their

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inbox that they need to manage.

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You know you've got accounts

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teams and deal makers that have

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these really really insane

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targets that they need that they

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need to meet that is preventing

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them from doing business with

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smaller companies and focusing

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on how can they do more with the

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bigger companies.

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And and and also because often a lot

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of them Are in high demand and so

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they can actually be more selective.

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They can say, "Okay, if we're

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gonna if we're gonna have 250

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clients, you know, on our on our

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roster, you know, we we're gonna

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select the 250 or the 100 or the

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50 clients that are kind of like

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the best.

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You know, we're gonna work with Lego.

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We're gonna work with Mattel

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and Hasbro and kind

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of like we're gonna work with

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the big toy companies.

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We're gonna work with."

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Retailers direct.

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We're going to do business

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with Walmart directly.

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You know that that those are

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the decisions that a lot of

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the licensors are making right now.

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Is that how can we do more with less?

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When you say like

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the the the resources for a lot of

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licensors are are missing, is it

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just like manpower?

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Do they not have enough people

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on the team to just like there's

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more demand that they can that they

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can supply than they can supply.

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Yeah, I mean, there's a lot

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of consolidation that's happened

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in the entertainment world

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over the last decade

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and continues to happen.

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You know, this Paramount and Warner Bros.

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merger is looming over us,

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expected to happen early next year.

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My expectation is that that it

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will happen, and you know that is

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two major forces in

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entertainment combining to one.

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You know, and David Ellison

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has said expecting six billion

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dollars of efficiencies.

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Well, what does efficiencies mean?

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Efficiencies mean

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redundancies, right?

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So I'm actually very concerned

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for my colleagues, you know,

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those that are working at

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Paramount, those that are

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working at Warner Bros.

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Discovery, because when they

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merge, there will be

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redundancies, and they both have

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massive portfolios on the

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Paramount side.

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You know, SpongeBob, Yellowstone,

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Paw Patrol on Warner Bros.

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have got Looney Tunes, DC

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Superheroes, Scooby-Doo,

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Tom and Jerry, Harry Potter.

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You know, at the moment, you

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know, those those properties are

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being serviced, but when they

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are combined, they will probably

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let people go, and the same

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amount of people are going to be

Speaker:

expected to manage this enormous

Speaker:

portfolio.

Speaker:

That is really happening

Speaker:

across the board.

Speaker:

There is a lot of consolidation

Speaker:

happening, and the licensing

Speaker:

teams, the licensing

Speaker:

divisions, don't get enough credit.

Speaker:

They don't get.

Speaker:

you know the resource that they that

Speaker:

they need or the focus because

Speaker:

there's always something bigger

Speaker:

going on so all the big studios are

Speaker:

focused on box office you know how

Speaker:

how is box office going driving

Speaker:

people to cinemas you know how can

Speaker:

we get the next billion dollar film

Speaker:

or they're focused on on their

Speaker:

streaming platform you know whether

Speaker:

it's Netflix Disney+ Paramount+

Speaker:

HBO Max you know they are

Speaker:

focused that is such an important

Speaker:

revenue stream for them that has to

Speaker:

work And then consumer products, my

Speaker:

argument is, it actually supports

Speaker:

all of those areas of the

Speaker:

businesses.

Speaker:

It supports theatrical releases.

Speaker:

You know, when you're walking down

Speaker:

an aisle of Walmart and you see,

Speaker:

you know, Paw Patrol product and

Speaker:

you're reminded that the new Paw

Speaker:

Patrol film is in cinema, you

Speaker:

know, consumer products plays a

Speaker:

very important role of driving

Speaker:

people to cinema or driving people

Speaker:

to streaming, but.

Speaker:

Unfortunately, I feel

Speaker:

the licensors and the studios are

Speaker:

really focused on those getting

Speaker:

those right, and licensing

Speaker:

has has just always been,

Speaker:

you know, a lower tier priority.

Speaker:

Unfortunately.

Speaker:

And what would you say, like when a

Speaker:

brand wants to to do such a such a

Speaker:

deal, like how long does it usually

Speaker:

take from like the the first email

Speaker:

until they're able to sell the

Speaker:

products?

Speaker:

Yeah, that's a great question.

Speaker:

We we we always give our clients

Speaker:

a guideline of about 12 months.

Speaker:

So I would say that the first three

Speaker:

months of that is negotiating

Speaker:

the deal, having the license

Speaker:

drafted, and signing the license.

Speaker:

After that point, you'll get

Speaker:

assets released to you,

Speaker:

and then you have to start

Speaker:

the product development process.

Speaker:

So what does the product

Speaker:

development process look like?

Speaker:

Well, this is one of the most crucial

Speaker:

Responsibilities that a licensee

Speaker:

has, because that product that they

Speaker:

bring to market has to be exactly as

Speaker:

the licensor, needs it to be.

Speaker:

On brand, look with with

Speaker:

the color palettes perfect.

Speaker:

If it's a molded product, it needs

Speaker:

to look exactly like that character.

Speaker:

And so, after they release assets,

Speaker:

you'll be responsible for putting

Speaker:

together concept designs, saying.

Speaker:

This is how we see the IP

Speaker:

being applied to my product,

Speaker:

whatever the product is.

Speaker:

And then you'll need to submit it.

Speaker:

They'll take 10 working days

Speaker:

to review and provide feedback.

Speaker:

And their feedback, usually

Speaker:

in the initial concept,

Speaker:

they'll want changes.

Speaker:

So they'll come back and say,

Speaker:

"Look, we're not, we don't think

Speaker:

the IP has been applied right, or

Speaker:

this pose is is not approved, or

Speaker:

please add the logo here, move

Speaker:

this here, move this here." Then

Speaker:

you need to make that change and

Speaker:

resubmit it, and then the 10 days

Speaker:

starts again, and so you can see

Speaker:

how this all adds up.

Speaker:

Once you get through the concept

Speaker:

stage, they need to see

Speaker:

pre-production samples, so they'll

Speaker:

want to want to see samples of how

Speaker:

is it actually going to look.

Speaker:

You either have to send that to

Speaker:

them, or you can take really great,

Speaker:

clear photos so they can really

Speaker:

understand that it's looking

Speaker:

it's looking great as expected.

Speaker:

Once that's approved, again,

Speaker:

if there's any changes.

Speaker:

Make the changes, the 10 days

Speaker:

resets, resubmit, and then once

Speaker:

that's approved, then you have

Speaker:

then you can go to production,

Speaker:

but you need to provide them

Speaker:

with final production samples

Speaker:

as well.

Speaker:

That process can sometimes take

Speaker:

nine months.

Speaker:

So when we're saying three months of

Speaker:

the contract process, nine months

Speaker:

for product development, from the

Speaker:

moment you speak with the licensor,

Speaker:

providing everything goes well, to

Speaker:

when you can actually offer your

Speaker:

licensed range for sale, is about a

Speaker:

year.

Speaker:

Do you have like any benchmarks

Speaker:

on like how many revision

Speaker:

rounds it usually takes?

Speaker:

I guess it it varies a lot

Speaker:

based on the the licensor

Speaker:

and also the the brand.

Speaker:

Yeah, there's there's a lot of

Speaker:

factors that go into that.

Speaker:

One is how particular

Speaker:

is the licensor?

Speaker:

Two, how good is the licensee?

Speaker:

Like how good is their creative team?

Speaker:

How well can they sort of understand

Speaker:

instructions and how willing

Speaker:

are they to make the changes?

Speaker:

You know that.

Speaker:

That's a big part of it as well.

Speaker:

Sometimes the licensor will come

Speaker:

back and say, "We'd prefer you to

Speaker:

make this change, this change,

Speaker:

this change." And the licensee is

Speaker:

like, "Well, no, we're really,

Speaker:

we're really adamant that it

Speaker:

needs to be this way." And there

Speaker:

can be a bit of a push-pull that

Speaker:

goes on, and that really eats up

Speaker:

time as well.

Speaker:

So it it depends on on a lot

Speaker:

of those kinds of things.

Speaker:

Every product development journey is

Speaker:

wildly different,

Speaker:

and you know that's why we we

Speaker:

have a product development

Speaker:

team of three people that.

Speaker:

All day long they're living

Speaker:

and breathing product development

Speaker:

for our clients because it's

Speaker:

such a seriously important

Speaker:

part of the licensing process.

Speaker:

Yeah, I think I think Davie Fogarty

Speaker:

mentioned that that before, but

Speaker:

also like for a lot of brands like

Speaker:

that have no experience with with

Speaker:

licensing at all, it could make

Speaker:

sense to like rather than Try to

Speaker:

get a licensor right away, reach

Speaker:

out to other brands like similar

Speaker:

size, similar like product industry

Speaker:

potentially, and do like a

Speaker:

partnership with them and try

Speaker:

something similar with them.

Speaker:

Do you have like any

Speaker:

experience with that?

Speaker:

And also, if then they wanna work

Speaker:

with a with a licensor, do they

Speaker:

take that as like credibility, as

Speaker:

like a track record, or is that

Speaker:

not really not really relevant?

Speaker:

Yeah, I mean, if we're talking

Speaker:

about a collaboration where

Speaker:

there's no kind of like license

Speaker:

fee exchanged, where it's perhaps

Speaker:

you know something where you know

Speaker:

they benefit and you benefit and

Speaker:

and you know it's not a licensing

Speaker:

arrangement, it's kind of like a

Speaker:

collab.

Speaker:

Absolutely, I mean that's something

Speaker:

we we don't do that.

Speaker:

We we're purely focused on licensing,

Speaker:

but I know a lot of brands

Speaker:

kind of do that as dipping their toe

Speaker:

into what licensing could be like.

Speaker:

And absolutely, it adds credibility.

Speaker:

You can go to a licensor and say,

Speaker:

"Look, we haven't done licensing

Speaker:

before, but we've done this collab.

Speaker:

So this just shows that we we can

Speaker:

respect, you know, third-party IP,

Speaker:

and you know, we we we've done

Speaker:

this before." And so, yeah,

Speaker:

absolutely, I think licensors

Speaker:

would see that and give them kind

Speaker:

of like extra points, for for

Speaker:

something like that.

Speaker:

You've been you've been on the other

Speaker:

side of the table as well.

Speaker:

Like you sat at at Warner Bros.,

Speaker:

like reading those those pitches.

Speaker:

What was that actually like and like

Speaker:

what what landed on your desk?

Speaker:

Yeah, so I was so lucky.

Speaker:

My role was Manager of FMCG and Promotions,

Speaker:

so fast-moving

Speaker:

consumer goods and promotions.

Speaker:

So promotions was anything

Speaker:

from you know Happy Meals.

Speaker:

I did Looney Tunes Happy Meal,

Speaker:

for example, with the toys.

Speaker:

Or it could have been, you know,

Speaker:

I think around the time it

Speaker:

was the the new Superman, not

Speaker:

the new new Superman, probably

Speaker:

two or three Supermans ago.

Speaker:

But I was working on that film

Speaker:

when we did a big promotion with

Speaker:

Schick Razor Blades that was across

Speaker:

across Asia Pacific.

Speaker:

So those kinds of things.

Speaker:

What I will say is working for Warner Bros.

Speaker:

is certainly much different

Speaker:

than working for David Born,

Speaker:

working for me and Born Licensing.

Speaker:

One of the reasons is because when

Speaker:

you email someone or if you call

Speaker:

and you're saying, you know, I'm

Speaker:

from Warner Bros., people are

Speaker:

more likely to return your call.

Speaker:

People know that name.

Speaker:

They see the email.

Speaker:

Oh wow, David dot born at

Speaker:

warnerbros dot com.

Speaker:

Like wow, this is like cool.

Speaker:

How glamorous.

Speaker:

And so you're much more

Speaker:

likely to get a meeting.

Speaker:

You know, in my early days

Speaker:

of having Born Licensing, it

Speaker:

was much more challenging.

Speaker:

People were like, who are you?

Speaker:

People now are starting to

Speaker:

to know who I am after 12 years.

Speaker:

Thank goodness, but.

Speaker:

You know, it's much easier to kind of

Speaker:

reach out and ask for things

Speaker:

when you're you're coming from

Speaker:

someone like Warner Brothers.

Speaker:

I would say that you know we we did

Speaker:

have the situation where there was

Speaker:

a lot of people that wanted to work

Speaker:

with us, but you know we had to

Speaker:

make a really smart assessment as

Speaker:

to where we where we were going to

Speaker:

get bang for our buck, so to speak,

Speaker:

in terms of the time that we

Speaker:

invested.

Speaker:

So we we often had a lot of food

Speaker:

companies, beverage companies

Speaker:

coming to us saying that they

Speaker:

wanted to license our IP, but I

Speaker:

had to do the exact same

Speaker:

assessment that I've kind of

Speaker:

spoken to you about.

Speaker:

What are their sales forecasts?

Speaker:

Importantly, what's

Speaker:

their distribution?

Speaker:

Now, back when I was working

Speaker:

at Warner Bros., e-commerce

Speaker:

wasn't as much of a thing, and so

Speaker:

I don't think I had any

Speaker:

e-commerce clients at all.

Speaker:

Actually, it was like 15 years ago,

Speaker:

so it was very much retail.

Speaker:

So my number one question

Speaker:

I'd ask them is like.

Speaker:

What what retail

Speaker:

distribution do you have?

Speaker:

And if they didn't have retail

Speaker:

distribution, the question

Speaker:

was really like, how

Speaker:

how are you going to sell this?

Speaker:

You know, you can't use the license

Speaker:

to kind of get on shelves.

Speaker:

You need to have distribution

Speaker:

first, and license is

Speaker:

very much complementary.

Speaker:

And this is something that that

Speaker:

leads me to, you know, what I would

Speaker:

say to an e-commerce company or

Speaker:

or any company really that

Speaker:

wants to get into licensing.

Speaker:

If you don't have your If you don't

Speaker:

have a buttoned-up business, if you

Speaker:

don't have strong cash flow, if you

Speaker:

don't have an existing customer

Speaker:

base, if you don't have really

Speaker:

strong, if you're not confident in

Speaker:

your manufacturing processes and

Speaker:

your factories that you're working

Speaker:

with, then licensing is is an

Speaker:

absolute non-starter.

Speaker:

Licensing makes great companies

Speaker:

and great products even more great.

Speaker:

But it can really be a burden

Speaker:

if you if you are not

Speaker:

running a great business.

Speaker:

Licensing does not save companies.

Speaker:

It does not save brands.

Speaker:

It it makes things worse if you're

Speaker:

if you're really struggling

Speaker:

because there is an additional

Speaker:

you know stakeholder involved

Speaker:

with the process now, and you've got

Speaker:

additional overheads.

Speaker:

You've got additional processes.

Speaker:

You'll have to hire people

Speaker:

that understand licensing.

Speaker:

So.

Speaker:

You know, I I I would always

Speaker:

encourage people to make sure that

Speaker:

you're going after licensing

Speaker:

for the right reasons.

Speaker:

Yeah, and I think you you mentioned

Speaker:

you said yourself before that

Speaker:

licensing should add fuel

Speaker:

to the fire that is already burning.

Speaker:

When would you say when is

Speaker:

a brand ready for that?

Speaker:

Like, do you have

Speaker:

a specific threshold?

Speaker:

Yeah, I I.

Speaker:

I wouldn't say there's

Speaker:

like an exact number.

Speaker:

I mean, let me talk about one

Speaker:

of our clients, Plum Deluxe.

Speaker:

So I had chat with Andy Hayes

Speaker:

yesterday, who's

Speaker:

the founder of Plum Deluxe.

Speaker:

I spoke to him about my podcast.

Speaker:

I've got a I've got a podcast

Speaker:

episode coming up next month.

Speaker:

It's all about e-commerce.

Speaker:

And so Plum Deluxe, they sell

Speaker:

these like really beautiful

Speaker:

loose leaf tea collections.

Speaker:

And last year they celebrated

Speaker:

10 years and they'd

Speaker:

never done licensing before.

Speaker:

but Christmas time they launched

Speaker:

their first licensed collection

Speaker:

with Peanuts so Snoopy in the game

Speaker:

and I I was sort of like asking him

Speaker:

you know why after 10 years did you

Speaker:

did you want to do it and he said

Speaker:

well you know first he's always

Speaker:

kind of had his eye on licensing

Speaker:

and he's he kind of like never got

Speaker:

to the point where you know he he

Speaker:

got there until he sort of like

Speaker:

reached out to us but you know I

Speaker:

think that e-commerce is is pretty

Speaker:

tough out there and You know Andy

Speaker:

and a lot of e-commerce companies

Speaker:

are just looking for ways to bring

Speaker:

freshness to their own customer

Speaker:

base, but at the same time find

Speaker:

ways to encourage new people to to

Speaker:

to learn about their brand.

Speaker:

You know and and suddenly

Speaker:

he was able to tap into this brand

Speaker:

Peanuts who has this generational

Speaker:

fandom who has been

Speaker:

that's been around for 75 years.

Speaker:

That children love, grandparents

Speaker:

love, and everybody in between

Speaker:

love, and so he was able to kind

Speaker:

of like tap into that fan base.

Speaker:

And they sold out that

Speaker:

Christmas collection sold out

Speaker:

in 12 days, and it was much faster

Speaker:

than they expected.

Speaker:

And really importantly, he said

Speaker:

he said that he spent less on

Speaker:

ads than he normally would.

Speaker:

And the Peanuts license did a lot

Speaker:

of the heavy lifting for him.

Speaker:

So think about it when

Speaker:

people see a Peanuts product.

Speaker:

One, they stop the scroll.

Speaker:

Oh, I love Peanuts.

Speaker:

You know, what is this kind of thing?

Speaker:

And they're more likely

Speaker:

to share it on social.

Speaker:

They're more likely to, you know,

Speaker:

send it to a friend or whatever.

Speaker:

And you know, they're more likely to

Speaker:

to click and try

Speaker:

and discover more about it.

Speaker:

He also recently launched

Speaker:

a collection with

Speaker:

Strawberry Shortcake and this

Speaker:

one did even better.

Speaker:

Had an even stronger effect.

Speaker:

He called it the best performing.

Speaker:

Meta ads that he's run

Speaker:

since he started advertising

Speaker:

on the platform in 2018, so he out

Speaker:

it outperformed everything else

Speaker:

in their in their catalog.

Speaker:

So when when we talk about

Speaker:

licensing IP, a lot of e-commerce

Speaker:

founders and companies should be

Speaker:

thinking beyond that particular

Speaker:

range because what happened for

Speaker:

Andy at at Plum Deluxe which was

Speaker:

quite interesting was that

Speaker:

Strawberry Shortcake and Peanuts

Speaker:

were drawing people in, but they

Speaker:

were putting other things in their

Speaker:

basket at the same time.

Speaker:

So they were buying the Peanut

Speaker:

stuff, they were buying

Speaker:

Strawberry Shortcake, but then

Speaker:

they were buying other kind of

Speaker:

non-licensed stuff as well.

Speaker:

And then suddenly they were signing

Speaker:

up for his newsletters, they were

Speaker:

following him on social, and they

Speaker:

are now plum deluxe customers.

Speaker:

So it's like a really great strategy

Speaker:

for customer acquisition as well.

Speaker:

Yeah, 100% agree.

Speaker:

And it's funny that you mentioned

Speaker:

that example, because I was working

Speaker:

with with an e-commerce brand

Speaker:

and also in retail, that had exactly

Speaker:

the same thing happening to to them.

Speaker:

They had like different corporation

Speaker:

different licensing deals going,

Speaker:

and they also had Peanuts in there.

Speaker:

And when we were running,

Speaker:

whether it was Google Ads, Meta

Speaker:

Ads, like no matter where.

Speaker:

The Peanuts collection was

Speaker:

always the best performing one.

Speaker:

It would get, as you mentioned,

Speaker:

the highest click-through

Speaker:

rates, highest engagement

Speaker:

rates, most people to go

Speaker:

to the site, like lower costs.

Speaker:

And whenever we would run that, it

Speaker:

would outperform everything else.

Speaker:

And that was for a $3,000 like

Speaker:

suitcase, that you would not just

Speaker:

buy like like just from seeing one

Speaker:

ad, but we were also seeing that

Speaker:

way more people were subscribing to

Speaker:

the emails.

Speaker:

They were also buying other products.

Speaker:

Like not that many people were

Speaker:

buying those suitcases, but it

Speaker:

would get generate like so many new

Speaker:

people onto the onto the brand onto

Speaker:

the site and they would buy other

Speaker:

products and yeah exactly what you

Speaker:

mentioned.

Speaker:

That's the thing about

Speaker:

Peanuts, right?

Speaker:

I mean we're going through a

Speaker:

stage at the moment and I think

Speaker:

it's been building and I don't

Speaker:

think it's going anywhere where

Speaker:

where nostalgia is having like

Speaker:

a really really really big

Speaker:

moment.

Speaker:

Brands like Peanuts, brands like

Speaker:

Care Bears, brands like Hello

Speaker:

Kitty, Strawberry Shortcake,

Speaker:

these are all brands that that

Speaker:

we grew up with, you know, when

Speaker:

we were younger in the 80s and

Speaker:

90s.

Speaker:

And now, you know, our generation has

Speaker:

disposable income, and you know

Speaker:

we we like to go and buy stuff.

Speaker:

And you know these are the kind

Speaker:

of brands they have that

Speaker:

you know that kind of generational

Speaker:

awareness, those broad sweeping.

Speaker:

fan bases, you know, it it's

Speaker:

no surprise that it's that

Speaker:

it's doing really well.

Speaker:

I love Peanuts.

Speaker:

My niece and nephew love Peanuts.

Speaker:

My parents love Peanuts.

Speaker:

So, you know, it's just it's

Speaker:

just one of those brands that's

Speaker:

immediately recognizable.

Speaker:

I don't know if you saw,

Speaker:

but Starbucks have just released

Speaker:

a Peanuts collection oh wow.

Speaker:

That I am predicting.

Speaker:

I predicted it.

Speaker:

I put it on LinkedIn this morning.

Speaker:

That it will probably sell

Speaker:

out within 24 hours.

Speaker:

It's a really beautiful range

Speaker:

to kind of bring in fall.

Speaker:

So there's a lot of poses of Snoopy

Speaker:

with and Charlie Brown with like

Speaker:

pumpkins and things like that.

Speaker:

And yeah, it's it's

Speaker:

gonna sell like crazy.

Speaker:

It's it's so good to see a brand

Speaker:

like that doing so well.

Speaker:

Yeah, yeah.

Speaker:

Who doesn't love love Peanuts?

Speaker:

Exactly.

Speaker:

Where where would you say like

Speaker:

where does this go go wrong?

Speaker:

I mean, you mentioned an example

Speaker:

of like where it went great,

Speaker:

and where it improved

Speaker:

sales, improved marketing.

Speaker:

But what mistakes

Speaker:

do you see the the most?

Speaker:

Yeah, a few watch outs.

Speaker:

You know again I'll say

Speaker:

licensing isn't for everybody.

Speaker:

You know a lot of people

Speaker:

would expect me to come up.

Speaker:

My entire business is

Speaker:

licensing, right?

Speaker:

And you know everyone's like oh

Speaker:

David you should you should really

Speaker:

be selling licensing and you know I

Speaker:

Licensing is not for everybody.

Speaker:

You'll never see me say

Speaker:

everybody should be doing licensing.

Speaker:

You know, it it it needs to be a very

Speaker:

thoughtful approach to licensing.

Speaker:

Cash flow is really important.

Speaker:

So we talked about

Speaker:

the minimum guarantee.

Speaker:

We talked about the royalty.

Speaker:

So you need to make sure that

Speaker:

you've got the right cash flow

Speaker:

to service the minimum guarantee.

Speaker:

You've got to make sure that

Speaker:

you've got the the right margin

Speaker:

to service the royalty rate.

Speaker:

What I will say though is a lot

Speaker:

of our clients are able to increase.

Speaker:

their price to absorb the royalty

Speaker:

that they need to pay to the

Speaker:

licensor because consumers will

Speaker:

typically pay a premium they'll

Speaker:

usually pay more for a licensed

Speaker:

product so that that's one way to

Speaker:

to sort of work around the royalty

Speaker:

in addition to cash flow the

Speaker:

product development process I I

Speaker:

mentioned it can be slow and

Speaker:

patience is really really important

Speaker:

particularly for your first one you

Speaker:

know we we have a lot of E-commerce

Speaker:

clients in particular that they're

Speaker:

they're moving a million miles an

Speaker:

hour.

Speaker:

They they're dropping products on

Speaker:

a you know collections on a regular

Speaker:

basis and they kind of expect that

Speaker:

they can get a license and then just

Speaker:

and then just go for it.

Speaker:

But it's a very structured process

Speaker:

to get those products

Speaker:

to market including things like

Speaker:

factory checks and testing.

Speaker:

So you know products need to be

Speaker:

tested to make sure that they can.

Speaker:

They can be sold

Speaker:

in the market that you're selling.

Speaker:

There's a lot of things that

Speaker:

you need to consider

Speaker:

to make sure that the licensor

Speaker:

is comfortable with you selling

Speaker:

product with their IP on them.

Speaker:

Something also that particularly

Speaker:

e-commerce brands struggle

Speaker:

with is marketing approvals.

Speaker:

You know, they every single

Speaker:

marketing asset, whether it's a

Speaker:

social media post, if it's going on

Speaker:

the website, if it's going on your

Speaker:

newsletter, if it's You know a

Speaker:

press release or whatever, it needs

Speaker:

to be approved.

Speaker:

And the licensing industry is still

Speaker:

pretty old school, admittedly.

Speaker:

Everything gets submitted, it goes

Speaker:

in a queue, and it gets approved

Speaker:

in the order that it arrived in.

Speaker:

And that's why it can sometimes

Speaker:

take 10 working days.

Speaker:

And so, e-commerce brands, they are

Speaker:

used to being responsive.

Speaker:

They wake up on the day, they

Speaker:

see a trend, they record a video,

Speaker:

they go live within a matter

Speaker:

of hours, and then they see

Speaker:

the sales kind of come through.

Speaker:

You just can't.

Speaker:

Do that with licensing because

Speaker:

they just can't provide approval

Speaker:

within a couple of hours, and so

Speaker:

you know allowing sometimes 10

Speaker:

working days for approval is

Speaker:

kind of what needs to happen on

Speaker:

from our side on the Born to License

Speaker:

side.

Speaker:

If there's urgent things that need

Speaker:

to be approved, we always do our

Speaker:

very best to get them approved

Speaker:

within a certain amount of time.

Speaker:

But what we typically do

Speaker:

with marketing approvals is we

Speaker:

have a marketing kickoff

Speaker:

two months before launch.

Speaker:

So two months before launch,

Speaker:

we get our client to start

Speaker:

thinking, "What are you going

Speaker:

to do about social media?

Speaker:

And what are you going to do if your

Speaker:

product sells out straight away?

Speaker:

What are you going to do

Speaker:

if your product doesn't

Speaker:

sell through as expected?

Speaker:

What are you going to do if

Speaker:

the product is still out there

Speaker:

in a month and you need to

Speaker:

find new ways to sell the product?

Speaker:

Let's prepare for every eventuality

Speaker:

and get all those approved

Speaker:

so that when you launch, all

Speaker:

those scenarios are covered,

Speaker:

and then you don't have to.

Speaker:

feel like you need to, eh,

Speaker:

that you can't respond to kind

Speaker:

of what's happening in real time.

Speaker:

And another thing to

Speaker:

consider that's sort of linked

Speaker:

to that is influencers.

Speaker:

So a lot of e-commerce brands I know

Speaker:

they're working with influencers.

Speaker:

They send them the product,

Speaker:

they do an unboxing, or they

Speaker:

wear it, or they give it

Speaker:

to their kids or whatever.

Speaker:

Video it, send it

Speaker:

over, and up it goes.

Speaker:

With licensing, every single

Speaker:

influencer needs

Speaker:

to be approved as well.

Speaker:

The reason for that is that licensors

Speaker:

cannot have anyone partnering.

Speaker:

With product that licenses licenses

Speaker:

their IP, they have to be vetted.

Speaker:

They have to be checked.

Speaker:

We have to bear in mind all the time

Speaker:

whenever you're working with

Speaker:

a property when you're licensing IP,

Speaker:

someone else's IP, it could

Speaker:

be worth billions of dollars.

Speaker:

Think about how much the Marvel

Speaker:

universe is worth.

Speaker:

Think about how much

Speaker:

the Star Wars franchise is worth.

Speaker:

These are billion, multi-billion

Speaker:

dollar brands, and.

Speaker:

They the the the licensors and the

Speaker:

owners of that IP, they're not

Speaker:

going to take any risks, and so

Speaker:

they want to vet and make sure

Speaker:

that every single influencer you

Speaker:

work with is going to be approved

Speaker:

as well.

Speaker:

There's there's a lot to be

Speaker:

considered if these processes that

Speaker:

I'm talking about aren't palatable.

Speaker:

If you don't feel like you have

Speaker:

the patience for it, if you don't

Speaker:

feel like you have the internal

Speaker:

resource to do it, if you don't have

Speaker:

somebody that can focus.

Speaker:

100% on licensing internally,

Speaker:

you have two options.

Speaker:

One, just accept that licensing

Speaker:

probably isn't right for you right

Speaker:

now, or two, hire an expert.

Speaker:

And I'm not saying that just because

Speaker:

I am one and this is the service

Speaker:

that my company provides.

Speaker:

There are other great people

Speaker:

out there in the licensing

Speaker:

world that also can support.

Speaker:

I think that we have

Speaker:

the best possible team.

Speaker:

You know, we have a team of 16

Speaker:

people now at at Born and they're

Speaker:

incredible, but there's a lot

Speaker:

of great people out there.

Speaker:

So if you're not sure, if you feel

Speaker:

like you don't have the resource,

Speaker:

if you feel like you need

Speaker:

somebody to hold your hand, then

Speaker:

you know reach out to a licensing

Speaker:

expert and make sure that even

Speaker:

just for the for your first

Speaker:

licensing launch that you can

Speaker:

have someone sort of guiding you

Speaker:

through the process.

Speaker:

What's the the most expensive mistake

Speaker:

that you have seen actually happen?

Speaker:

Oh, I mean, thank goodness none

Speaker:

of our clients have launched

Speaker:

product that had to be recalled

Speaker:

because they weren't approved.

Speaker:

Like we are very, very careful

Speaker:

about that, but that's

Speaker:

something that can happen.

Speaker:

So you know if if a company goes

Speaker:

live with product and they

Speaker:

actually manufacture, you know

Speaker:

they they do a production run of a

Speaker:

product that hasn't been approved

Speaker:

for whatever reason, and that

Speaker:

could be that the logos Not right,

Speaker:

or the character is not in the

Speaker:

right skin tone, or or you know

Speaker:

the color palette's not right, or

Speaker:

the legal line's in the wrong

Speaker:

place, or or there's just

Speaker:

something that is different to the

Speaker:

final product that was approved.

Speaker:

Then then they might have to

Speaker:

destroy all of that product,

Speaker:

and that can be extremely costly.

Speaker:

Yeah, and let's say a brand

Speaker:

with a license goes to to sell

Speaker:

the company at at some point.

Speaker:

Like that, does the license make

Speaker:

the the brand worth more,

Speaker:

or does the the buyer find out that

Speaker:

it doesn't doesn't transfer?

Speaker:

Yeah, I mean, I would say that yes,

Speaker:

if you're doing licensing, a buyer

Speaker:

could could see that to make your

Speaker:

brand or your company more

Speaker:

valuable, but at the same time,

Speaker:

within the licensing agreement,

Speaker:

typically, you can't In the event

Speaker:

of a sale, you would, the the

Speaker:

licensor would have the option to

Speaker:

not continue, so they want to know

Speaker:

who's buying the company.

Speaker:

Sometimes they'll include language

Speaker:

in the contract where you have to

Speaker:

pay a fee, so you're selling your

Speaker:

company and you have to pay the

Speaker:

licensor a fee when you sell the

Speaker:

company that's pre-agreed in the

Speaker:

licensing agreement because they

Speaker:

know.

Speaker:

That by you having this

Speaker:

portfolio of licenses, it makes

Speaker:

your company more valuable.

Speaker:

So I would say anybody that's doing

Speaker:

licensing and is interested in

Speaker:

selling the business, make sure you

Speaker:

read, read, read your licensing

Speaker:

contract so that you know exactly

Speaker:

what your obligations are in the

Speaker:

event of a sale.

Speaker:

Okay, that makes sense.

Speaker:

Now, as the as the last section,

Speaker:

I want to do a quick round

Speaker:

of overrated or underrated.

Speaker:

So I'll just give you like

Speaker:

a quick bullet point or item.

Speaker:

And you have to say whether

Speaker:

it's overrated or underrated.

Speaker:

All right, let's do it.

Speaker:

The first one is Disney

Speaker:

as a first license.

Speaker:

I would say overrated

Speaker:

because it's almost impossible.

Speaker:

What about anime

Speaker:

for a Western DTC brand?

Speaker:

Oh, definitely underrated.

Speaker:

Anime is so hot right now.

Speaker:

There's not enough people doing it.

Speaker:

What about 80s 80s nostalgia?

Speaker:

Oh, underrated.

Speaker:

There's a lot of people doing it now,

Speaker:

but the proof is in the pudding.

Speaker:

It's doing so well, so I'm gonna stay

Speaker:

say underrated still.

Speaker:

And what about a character in your

Speaker:

ads instead of a content creator?

Speaker:

Oh, definitely,

Speaker:

definitely underrated.

Speaker:

It doesn't happen enough.

Speaker:

I'm banging on about this

Speaker:

all the time about how.

Speaker:

Advertisers should be

Speaker:

putting characters in

Speaker:

advertising more often.

Speaker:

It's still so rare to see, so

Speaker:

underrated for sure.

Speaker:

Nice.

Speaker:

Is there a specific license

Speaker:

that you'd bet on for 2027?

Speaker:

Oh yes.

Speaker:

So Bluey has a movie next year

Speaker:

launching in August.

Speaker:

Bluey is already the number one

Speaker:

preschool brand in the world.

Speaker:

I think it's the most watched.

Speaker:

Show on Disney+ as well,

Speaker:

in terms of minutes,

Speaker:

and it will have a huge blockbuster

Speaker:

moment with its premiere.

Speaker:

Earlier this year, I

Speaker:

went to a showcase.

Speaker:

Actually, I've been to to

Speaker:

two or three showcases hosted by

Speaker:

BBC Worldwide this year,

Speaker:

and every time they showed a snippet

Speaker:

of the new film,

Speaker:

and it is absolutely incredible.

Speaker:

Only a month or so ago, it

Speaker:

was actually released to the.

Speaker:

The public, the new kind of

Speaker:

3D CGI kind of version

Speaker:

of the characters, and now everybody

Speaker:

knows what it's about.

Speaker:

And I, you know, I had to sign

Speaker:

strict non-disclosure agreements.

Speaker:

I wasn't allowed to talk about

Speaker:

it, but now that it's out

Speaker:

there, I can talk about it and

Speaker:

just say, like, honestly, I was

Speaker:

a bit concerned going from kind

Speaker:

of like the 2D traditional

Speaker:

bluey, art, in the in the

Speaker:

series to this 3D.

Speaker:

I feel like some brands really

Speaker:

struggle to make that leap.

Speaker:

But the moment I saw it, I

Speaker:

was like, wow, it's perfect.

Speaker:

It looks so incredible.

Speaker:

So next year is going to be all

Speaker:

about Bluey, and I would say Shrek 5

Speaker:

is going to be massive as well.

Speaker:

That's I think around June, so

Speaker:

it's going to be a big, another

Speaker:

big year for Shrek next year.

Speaker:

And then of course, Frozen 3

Speaker:

is in December, so that's going

Speaker:

to be the big holiday film

Speaker:

of 2027 will be Frozen 3.

Speaker:

So it's it's very much kind of like.

Speaker:

The greatest hits of licensing,

Speaker:

when you're talking about another

Speaker:

Frozen, another Shrek, but it's

Speaker:

great to see, you know, Bluey

Speaker:

getting, her first film as well.

Speaker:

Nice, that's exciting.

Speaker:

The last one is like, let's say

Speaker:

an operator is is listening to that,

Speaker:

wants to get into the the licensing

Speaker:

game, never did anything before.

Speaker:

Like, what is their first action

Speaker:

that they should do, like next week,

Speaker:

without anything else.

Speaker:

I might use this to plug my

Speaker:

Learn to License course.

Speaker:

You know, I get contacted so often

Speaker:

with people, companies of all shapes

Speaker:

and sizes, that want to learn about

Speaker:

licensing, and they always say,

Speaker:

"Oh, I just want a 15-minute call.

Speaker:

I just have some questions

Speaker:

to ask," and I can't say yes

Speaker:

to everybody, or else I wouldn't

Speaker:

get any work done of my own.

Speaker:

So instead, I created this

Speaker:

course, the Learn to License course.

Speaker:

And it's six sessions, about 15

Speaker:

to 20 minutes each session,

Speaker:

and it's like masterclass,

Speaker:

but it's my own version of that.

Speaker:

I filmed it in a proper studio.

Speaker:

It's got real examples.

Speaker:

It's really well done, and

Speaker:

within, you know, a couple of

Speaker:

hours of of if you dedicate

Speaker:

time to do that course, I think

Speaker:

at the moment the price is only

Speaker:

99 dollars, so it's really good

Speaker:

value.

Speaker:

You will learn more.

Speaker:

In that course than you would

Speaker:

spending time with me

Speaker:

because it's everything.

Speaker:

It's a very thought through

Speaker:

course about what licensing is all

Speaker:

about from somebody that's never

Speaker:

done licensing before.

Speaker:

So I would say that that

Speaker:

is absolutely the best resource

Speaker:

anybody can have.

Speaker:

And if you're thinking about

Speaker:

licensing, that should be the first

Speaker:

thing that you do next week.

Speaker:

And where should people find you?

Speaker:

So you can listen to my

Speaker:

podcast Born to License.

Speaker:

It's on all of The anywhere that

Speaker:

you really listen to your podcast,

Speaker:

we're also on YouTube, so

Speaker:

Born to License on YouTube.

Speaker:

I'm pretty big on LinkedIn, so

Speaker:

come find me, David Born.

Speaker:

Surname is B O R N.

Speaker:

I'm also on Instagram, David Born,

Speaker:

but instead of an O, it's a zero.

Speaker:

And then you can find everything

Speaker:

about me on my personal website,

Speaker:

including my personal blog,

Speaker:

which is thedavidborn.com.

Speaker:

So there's lots of places

Speaker:

that you can see what I'm up to.

Speaker:

David, really

Speaker:

appreciate you hopping on.

Speaker:

Really enjoyed it.

Speaker:

Thanks, Andrej.

Speaker:

Appreciate the chat.

Speaker:

One thing to take from this.

Speaker:

Licensing isn't a shortcut.

Speaker:

It's a second engine that you build onto a business that already works.

Speaker:

If yours does, there's a version where a fan base someone else spent 75 years building

Speaker:

shows up for your product.

Speaker:

And you pay for it by the sale, not by the click.

Speaker:

Start with a license nobody's fighting over.

Speaker:

Not the one on your mood board.

Speaker:

If this was useful, follow the show and send it to one person that needs it.

Speaker:

See you on the next one.

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About the Podcast

Ecom Growth Insider
Real behind-the-scenes strategies from the trenches of scaling DTC brands. With founders, marketers, and growth experts.
If you're a DTC brand founder, CMO, growth marketer, or operator trying to scale your e-commerce business profitably, this podcast is for you.

Hosted by Andrej Tumachowitsch — founder of the growth agency HoloGrowth — this show goes deep on what actually works to grow online brands in today’s ultra-competitive landscape.

We go way beyond generic advice.

Every episode gives you practical, battle-tested insights directly from 7-, 8-, and 9-figure brand founders, top-tier marketers, and agency operators actively working in the trenches.

You’ll learn:
- What separates breakout ecom brands from the ones that plateau
- Paid media strategies that scale on Meta, Google & beyond
- How to use UGC, email, landing pages, and CRO to increase LTV & AOV
- Creative testing frameworks & campaign breakdowns that actually perform
- Smart ways to grow without sacrificing profit margins
- Founder mindsets, systems, and hiring practices that lead to longevity
- And the biggest mistakes brands are making right now (and how to avoid them)

Expect a mix of founder interviews, expert roundtables, solo lessons, and deep dives into what’s working right now in paid acquisition, conversion, and retention.

No fluff. No recycled advice. Just proven strategies to grow your ecommerce brand.

If you're tired of surface-level podcasts and want unfiltered access to the tactics and lessons real brands are using to scale — hit subscribe and join us inside the Ecom Growth Insider.

About your host

Profile picture for Andrej Tumachowitsch

Andrej Tumachowitsch

I'm the founder of HoloGrowth, a performance-driven growth agency helping e-commerce brands scale profitably to 7- and 8-figures through paid ads.

With years of experience in the trenches of DTC growth, I have worked with over 30 brands worldwide – building, optimizing, and scaling their marketing systems.

As the host of the Ecom Growth Insider podcast, I dive deep with top founders, marketers, and growth experts to unpack what’s really working behind the scenes in the DTC space.

My mission? To bring raw, actionable insights that help brand owners scale smarter.